Silverfit Flow: Cloud Game

This was the first project I completed during my internship at Silverfit, involving the remake of an older version of the "Cloud game." The original game was built in an outdated engine, so I was tasked with updating it in Unity and incorporating new features. Due to the absence of an available artist, most of the artwork in the project is placeholder. The Flow is designed to help individuals with breathing difficulties improve their breath control and consistency.



About the Game

In this game, patients use a device called the Spirotube to measure their exhaled and inhaled airflow. The Spirotube detects the flow rate, which is then used to determine when the patient is exhaling. The amount of airflow is converted into a force that propels a boat forward.

Patients must exhale a specific volume of air, measured in milliliters, to complete a repetition. If they exhale too quickly, the boat will skip and sink to the bottom of the sea, encouraging them to maintain a gentle and consistent breath.

Successfully exhaling the required volume leads the boat to a "win island," which is designed to be visually appealing. If the patient does not reach the goal, the boat ends up at a "lose island," which is less attractive. This island system is intended to reward patients for meeting their goals while minimizing discouragement if they fall short. The primary aim of the project is to make breathing exercises enjoyable and engaging for patients.