Project Break In
I developed an immersive VR game designed to raise awareness about home security for a client. The game takes users through a realistic simulation where they experience firsthand how easy it can be to break into a house. This interactive experience emphasizes the importance of locking doors and securing homes, helping players understand the vulnerabilities they may overlook in real life.
About the Game
In this VR experience, players take on the role of a would-be intruder attempting to break into two different environments: a family home and a dorm room, with the goal of stealing a laptop. The simulation challenges users to explore various methods of entry, from picking locks and exploiting unsecured windows to using common tools that intruders might employ in real life. Each environment presents its own set of vulnerabilities, allowing players to see how different factors, such as door and window placements, and the layout of the space, can either hinder or facilitate a break-in.
This interactive scenario helps drive home the message that no matter the size or type of residence, security flaws can be easily exploited if precautions aren't taken. By engaging in these activities, players gain a deeper understanding of how seemingly small oversights can make a home vulnerable, and why it’s critical to maintain proper security measures in both family homes and shared living spaces like dorms.