I'm a game developer in training Scroll down to see some of my projects.
I conducted research on procedural world generation for top-down survival games, exploring algorithms and techniques to create dynamic, replayable environments that enhance exploration, resource management, and player immersion.
This innovative project helps COPD patients strengthen their breathing by challenging them to blow a boat as far as possible, transforming respiratory exercises into a fun and motivating game that encourages better lung function.
This engaging project helps COPD patients improve their lung function by guiding them through breathing exercises that control a kangaroo's jumps, turning therapy into a fun and interactive experience while promoting better respiratory health.
I created a 2D platformer that blends the tight, challenging action of Super Meat Boy with the innovative puzzle-solving elements of Portal. Players navigate through intricate levels that demand both agility and strategy.
In this project, we recreated a 10-second clip from Star Wars Battlefront, meticulously replicating every visual detail, animation, and sound from the scene. This challenge pushed us to match the high standards of AAA game development.
This thrilling VR horror game challenges players to steal as much money as possible while being hunted by the terrifying Domovoi, a creature from Slavic folklore.
This immersive VR experience demonstrates how easily intruders can break into a family home or dorm room, educating users on home security vulnerabilities and the importance of safeguarding their property.
In this local co-op 2D platformer, players use magnets to navigate gravity-defying levels, with one player moving on the floor and the other upside down on the ceiling, all while working together to overcome challenges and reach the finish line.